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INI File  |  1999-06-11  |  7KB  |  292 lines

  1. [Registry]
  2. KeyBase=Software
  3. KeyCompany=GT Interactive
  4. KeyProduct=UPak
  5. OleApp=UPak
  6. OleAppDescription=Unreal - Return to Na Pali
  7. OleMapType=Unreal.Map
  8. OleMapDescription=Unreal Map
  9. MimeMapType=application/x-unreal
  10. EditorApp=UnrealEd.exe
  11.  
  12. [URL]
  13. Protocol=unreal
  14. ProtocolDescription=Unreal Protocol
  15. Name=Player
  16. Map=Index.unr
  17. LocalMap=Intro1.unr
  18. Host=
  19. Portal=
  20. MapExt=unr
  21. SaveExt=usa
  22. Port=7777
  23. Class=UPak.UPakFemaleOne
  24.  
  25. [FirstRun]
  26. FirstRun=0
  27.  
  28. [PackageRemap]
  29. UnrealShare=UnrealI
  30.  
  31. [Engine.Engine]
  32. GameRenderDevice=GlideDrv.GlideRenderDevice
  33. AudioDevice=Galaxy.GalaxyAudioSubsystem
  34. NetworkDevice=IpDrv.TcpNetDriver
  35. DemoRecordingDevice=Engine.DemoRecDriver
  36. Console=UPak.UPakConsole
  37. Language=int
  38. GameEngine=Engine.GameEngine
  39. EditorEngine=Editor.EditorEngine
  40. WindowedRenderDevice=SoftDrv.SoftwareRenderDevice
  41. RenderDevice=GlideDrv.GlideRenderDevice
  42. DefaultGame=UPak.UPakSinglePlayer
  43. DefaultServerGame=UPak.UPakGame
  44. ViewportManager=WinDrv.WindowsClient
  45. Render=Render.Render
  46. Input=Engine.Input
  47. Canvas=Engine.Canvas
  48.  
  49. [Core.System]
  50. PurgeCacheDays=30
  51. SavePath=..\Save
  52. CachePath=..\Cache
  53. CacheExt=.uxx
  54. Paths=..\System\*.u
  55. Paths=..\Maps\UPak\*.unr
  56. Paths=..\Maps\*.unr
  57. Paths=..\Textures\UPak\*.utx
  58. Paths=..\Textures\*.utx
  59. Paths=..\Music\UPak\*.umx
  60. Paths=..\Music\*.umx
  61. Paths=..\Sounds\*.uax
  62. Paths=..\Sounds\int\*.uax
  63. Suppress=DevLoad
  64. Suppress=DevSave
  65. Suppress=DevNetTraffic
  66. Suppress=DevGarbage
  67. Suppress=DevKill
  68. Suppress=DevReplace
  69. Suppress=DevSound
  70. Suppress=DevCompile
  71. Suppress=DevBind
  72. Suppress=DevBsp
  73.  
  74. [Engine.GameEngine]
  75. CacheSizeMegs=4
  76. UseSound=True
  77. ServerActors=IpDrv.UdpBeacon
  78. ServerActors=IpServer.UdpServerQuery
  79. ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
  80. ServerActors=IpServer.UdpServerUplink MasterServerAddress=www.epicgames.com MasterServerPort=27900
  81. ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.telefragged.com MasterServerPort=27500
  82. ServerPackages=Female1skins
  83. ServerPackages=Female2skins
  84. ServerPackages=Male1skins
  85. ServerPackages=Male2skins
  86. ServerPackages=Male3skins
  87. ServerPackages=SkTrooperskins
  88.  
  89. [WinDrv.WindowsClient]
  90. WindowedViewportX=512
  91. WindowedViewportY=384
  92. FullscreenViewportX=640
  93. FullscreenViewportY=480
  94. Brightness=0.600000
  95. MipFactor=1.000000
  96. UseDirectDraw=True
  97. UseJoystick=False
  98. CaptureMouse=True
  99. StartupFullscreen=True
  100. CurvedSurfaces=False
  101. LowDetailTextures=False
  102. ScreenFlashes=True
  103. NoLighting=False
  104. SlowVideoBuffering=True
  105. DeadZoneXYZ=True
  106. DeadZoneRUV=False
  107. InvertVertical=False
  108. ScaleXYZ=1000.000000
  109. ScaleRUV=2000.000000
  110. SkinDetail=High
  111. TextureDetail=High
  112.  
  113. [Galaxy.GalaxyAudioSubsystem]
  114. UseDirectSound=True
  115. UseFilter=True
  116. UseSurround=False
  117. UseStereo=True
  118. UseCDMusic=False
  119. UseDigitalMusic=True
  120. UseSpatial=False
  121. UseReverb=True
  122. Use3dHardware=False
  123. LowSoundQuality=False
  124. ReverseStereo=False
  125. Latency=40
  126. OutputRate=22050Hz
  127. EffectsChannels=16
  128. DopplerSpeed=6500.000000
  129. MusicVolume=100
  130. SoundVolume=200
  131. AmbientFactor=0.600000
  132.  
  133. [IpDrv.TcpNetDriver]
  134. ConnectionTimeout=15.0
  135. InitialConnectTimeout=500.0
  136. AckTimeout=1.0
  137. KeepAliveTime=1.0
  138. MaxClientRate=25000
  139. SimLatency=0
  140. DumbProxyTimeout=2.0
  141. SimulatedProxyTimeout=10.0
  142. SpawnPrioritySeconds=1.0
  143. ServerTravelPause=4.0
  144. MaxTicksPerSecond=25
  145. SpeculativeNak=True
  146.  
  147. [Engine.DemoRecDriver]
  148. MaxTicksPerSecond=60
  149. DemoSpectatorClass=UnrealShare.UnrealSpectator
  150. MaxClientRate=25000
  151. ConnectionTimeout=15.0
  152. InitialConnectTimeout=500.0
  153. AckTimeout=1.0
  154. KeepAliveTime=1.0
  155. SimLatency=0
  156. DumbProxyTimeout=2.0
  157. SimulatedProxyTimeout=10.0
  158. SpawnPrioritySeconds=1.0
  159. ServerTravelPause=4.0
  160.  
  161. [IpDrv.TcpipConnection]
  162. SimPacketLoss=0
  163. SimLatency=0
  164.  
  165. [IpDrv.UdpBeacon]
  166. DoBeacon=True
  167. BeaconTime=0.50
  168. BeaconTimeout=5.0
  169. BeaconPort=7776
  170. BeaconProduct=Unreal
  171.  
  172. [SoftDrv.SoftwareRenderDevice]
  173. Translucency=True
  174. VolumetricLighting=True
  175. ShinySurfaces=False
  176. Coronas=False
  177. HighDetailActors=True
  178. HighResTextureSmooth=True
  179. LowResTextureSmooth=False
  180. FastTranslucency=True
  181.  
  182. [GlideDrv.GlideRenderDevice]
  183. Translucency=True
  184. VolumetricLighting=True
  185. ShinySurfaces=True
  186. Coronas=True
  187. HighDetailActors=True
  188. DetailBias=-1.500000
  189. RefreshRate=60Hz
  190. DetailTextures=True
  191. FastUglyRefresh=False
  192. ScreenSmoothing=True
  193. Resolution=Default
  194.  
  195. [MetalDrv.MetalRenderDevice]
  196. Translucency=True
  197. VolumetricLighting=True
  198. ShinySurfaces=True
  199. Coronas=True
  200. HighDetailActors=True
  201. DetailTextures=True
  202.  
  203. [OpenGLDrv.OpenGLRenderDevice]
  204. Translucency=True
  205. VolumetricLighting=True
  206. ShinySurfaces=True
  207. Coronas=True
  208. HighDetailActors=True
  209. DetailTextures=True
  210.  
  211. [SglDrv.SglRenderDevice]
  212. Translucency=True
  213. VolumetricLighting=False
  214. ShinySurfaces=False
  215. Coronas=True
  216. HighDetailActors=False
  217. ColorDepth=16
  218. DetailTextures=False
  219. FastUglyRefresh=False
  220. TextureDetailBias=Near
  221. VertexLighting=False
  222.  
  223. [Editor.EditorEngine]
  224. UseSound=True
  225. CacheSizeMegs=6
  226. GridEnabled=True
  227. SnapVertices=True
  228. SnapDistance=10.000000
  229. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  230. RotGridEnabled=True
  231. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  232. GameCommandLine=-log
  233. FovAngleDegrees=90.000000
  234. GodMode=True
  235. AutoSave=False
  236. AutoSaveTimeMinutes=5
  237. AutoSaveIndex=6
  238. C_WorldBox=(R=0,G=0,B=107,A=0)
  239. C_GroundPlane=(R=0,G=0,B=63,A=0)
  240. C_GroundHighlight=(R=0,G=0,B=127,A=0)
  241. C_BrushWire=(R=255,G=63,B=63,A=0)
  242. C_Pivot=(R=0,G=255,B=0,A=0)
  243. C_Select=(R=0,G=0,B=127,A=0)
  244. C_AddWire=(R=127,G=127,B=255,A=0)
  245. C_SubtractWire=(R=255,G=192,B=63,A=0)
  246. C_GreyWire=(R=163,G=163,B=163,A=0)
  247. C_Invalid=(R=163,G=163,B=163,A=0)
  248. C_ActorWire=(R=127,G=63,B=0,A=0)
  249. C_ActorHiWire=(R=255,G=127,B=0,A=0)
  250. C_White=(R=255,G=255,B=255,A=0)
  251. C_SemiSolidWire=(R=127,G=255,B=0,A=0)
  252. C_NonSolidWire=(R=63,G=192,B=32,A=0)
  253. C_WireGridAxis=(R=119,G=119,B=119,A=0)
  254. C_ActorArrow=(R=163,G=0,B=0,A=0)
  255. C_ScaleBox=(R=151,G=67,B=11,A=0)
  256. C_ScaleBoxHi=(R=223,G=149,B=157,A=0)
  257. C_Mover=(R=255,G=0,B=255,A=0)
  258. C_OrthoBackground=(R=163,G=163,B=163,A=0)
  259. C_Current=(R=0,G=0,B=0,A=0)
  260. C_BrushVertex=(R=0,G=0,B=0,A=0)
  261. C_BrushSnap=(R=0,G=0,B=0,A=0)
  262. C_Black=(R=0,G=0,B=0,A=0)
  263. C_Mask=(R=0,G=0,B=0,A=0)
  264. C_WireBackground=(R=0,G=0,B=0,A=0)
  265. C_ZoneWire=(R=0,G=0,B=0,A=0)
  266. EditPackages=Core
  267. EditPackages=Engine
  268. EditPackages=Editor
  269. EditPackages=Fire
  270. EditPackages=IpDrv
  271. EditPackages=UnrealShare
  272. EditPackages=UnrealI
  273. EditPackages=IpServer
  274. EditPackages=UDSDemo
  275. EditPackages=UPak
  276.  
  277. [Engine.GameInfo]
  278. bLowGore=False
  279. bVeryLowGore=False
  280. bMuteSpectators=False
  281. bNoCheating=True
  282. AutoAim=0.930000
  283. MaxSpectators=2
  284. AdminPassword=
  285. GamePassword=
  286. MaxPlayers=16
  287. ServerLogName=server.log
  288.  
  289. [UnrealShare.UnrealGameOptionsMenu]
  290. bCanModifyGore=True
  291.  
  292.